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THE MANTICORE
lvl
11
2
7
THE MANTICORE

Power: 108

HERO; DEFENSE; MYTHICAL; ONWARD

Offense:
93
Defense:
56
Health:
1,408
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Curse Crusher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to remove a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to remove a Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 70 damage to target opponent. 30% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 30% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 70 damage to target opponent. 55% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 55% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 105 damage to target opponent. 55% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 55% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 105 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 140 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Closed for Renovations
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Guaranteed to inflict Continuous Damage.
Requires Gear Tier 3
50
5,000
Level 3
+1 Continuous Damage duration. +30% Continuous Damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
25% chance to inflict Continuous Damage on adjacent opponents.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 Continuous Damage duration. +30% Continuous Damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 99 damage to target opponent. Inflict Blind for 1 turn on target opponent. 50% chance to inflict Continuous Damage, dealing up to 116 damage over 2 turns. Deal up to 99 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 99 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 116 damage over 2 turns. Deal up to 99 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 99 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 151 damage over 3 turns. Deal up to 99 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 99 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 151 damage over 3 turns. Deal up to 99 damage to adjacent opponents.

25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 151 damage over 3 turns.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 99 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 186 damage over 4 turns. Deal up to 99 damage to adjacent opponents.

25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 186 damage over 4 turns.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Fury of the Manticore
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Damage dealt per Charged Count.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% chance to inflict Offense Down.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+10% Damage dealt per Charged Count.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 116 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 115 damage to adjacent opponents.

Damage is increased by 5% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

Lose Charged.
Deal up to 116 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 115 damage to adjacent opponents.

Damage is increased by 5% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 174 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 115 damage to adjacent opponents.

Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 174 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 115 damage to adjacent opponents.

Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

20% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 174 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 115 damage to adjacent opponents.

Damage is increased by 25% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

20% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Fearless Adventurer
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% activation chance.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When a Mythical or "Onward" teammate gains a Helpful effect, 30% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 30% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 20%.
When a Mythical or "Onward" teammate gains a Helpful effect, 50% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 50% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 20%.
When a Mythical or "Onward" teammate gains a Helpful effect, 50% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 50% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 30%.
Full Gear List
5
20
2,655,000
20
4
40
4
20
80
4
15
560
105
105
420
105
105
210
90
105
420
50
100
50
200
600
450
1,200
150
135
365
155
290
100
100
60
60
600
500
1,120
450
405
315
270
120
350
300
725
250
250
150
150
130
20
20
Gear Tier 3
1
4
Gear Tier 4
15,000
4
20
4
40
4
20
16
80
4
Gear Tier 5
20,000
15
80
15
15
60
15
Gear Tier 6
67,000
30
160
35
30
70
30
35
120
140
30
Gear Tier 7
170,000
60
320
70
50
60
140
100
60
70
50
240
280
200
60
Gear Tier 8
700,000
200
150
700
150
35
185
75
150
100
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
100
40
225
180
80
40
180
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
250
80
60
225
225
150
150
60
40
135
135
130
40
20
20